Add intelligence to your blocksβmake them stretch, flip, rotate, or show variations with a single insert.
π What Youβll Learn
In this lesson, youβll learn how to:
Understand the benefits and uses of dynamic blocks
Use the Block Editor to add parameters and actions
Create blocks that stretch, rotate, flip, or show visibility states
Replace multiple static blocks with a single flexible block
Test and refine your dynamic blocks
π§ Why It Matters
Dynamic blocks significantly reduce the need for redundant content, minimize file clutter, and allow for faster updates. Whether you’re designing furniture, signage, piping, or electrical layoutsβdynamic blocks let you reuse and adjust one block instead of managing dozens.
π οΈ Tools Youβll Use
Tool / Feature
Description
Block Editor (BEDIT)
Special editing environment for creating dynamic blocks
Parameters
Define what can change (e.g., linear, flip, rotate, visibility)
Actions
Define how it changes (e.g., move, stretch, scale, show/hide)
Visibility States
Create block versions shown conditionally from a dropdown menu
TEST BLOCK
Preview and test dynamic behavior before saving
π§ Lesson Structure
1οΈβ£ Introduction to Dynamic Blocks
What are dynamic blocks?
Comparison: Static blocks vs. dynamic blocks
Common use cases: doors, equipment, room layouts, etc.
2οΈβ£ Launching the Block Editor
Select a block β Right-click β Block Editor
Alternatively, use BEDIT from the command line
Explore the Block Authoring Palette (Parameters & Actions tabs)
3οΈβ£ Adding Parameters
Insert a Linear Parameter for stretchable objects
Insert a Flip Parameter for symmetrical geometry
Insert a Rotation Parameter to rotate parts
Insert Visibility Parameter to toggle states (e.g., open/closed door)
4οΈβ£ Adding Actions
Attach Stretch Action to a linear parameter
Use Move Action for shifting components
Scale and Rotate Actions for geometry transformation
Use Visibility States Manager to create variations
5οΈβ£ Testing and Saving
Use TEST BLOCK in the Block Editor to preview actions
Exit and save changes β return to model space
Insert your block and test its behavior using grips and dropdowns
β Lesson Checklist
Task
Completed
Opened a block in the Block Editor
β
Added at least one parameter (linear, flip, etc.)
β
Attached an appropriate action to a parameter
β
Created and managed visibility states
β
Tested the dynamic block in both the editor and drawing
β
π Quick Tips
Tip
Why It Helps
Use grip names to identify parameters
Makes dynamic behavior easier to understand
Add lookup parameters for labeled options
Ideal for presets like pipe sizes or window widths