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Lesson 3-12: Project: 3D Mechanical Part

⚙️ Lesson 3-12: Project – 3D Mechanical Part

Create and render a small machine component using solid modeling tools.


📚 What You’ll Learn

By completing this project, you will:

  • Model a detailed 3D mechanical part from scratch using solid modeling commands
  • Apply logical structure to your model using precise measurements and geometric control
  • Use editing commands such as UNION, SUBTRACT, and FILLET to refine the part
  • Apply materials and lighting for realistic presentation
  • Render the final component for use in presentations or design documentation

🧰 Tools You’ll Use

Tool / CommandDescription
BOX, CYLINDER, etc.Create basic 3D primitives for mechanical features
EXTRUDE, REVOLVEConvert 2D profiles into 3D solids
UNION, SUBTRACTCombine and subtract features from base geometry
FILLET, CHAMFERSmooth edges for realistic and functional detailing
MATERIALSApply metal or plastic finishes to represent real-world materials
LIGHTINGSet light sources for clear and dramatic rendering
RENDERProduce photorealistic images of your final component

Why It Matters

Mechanical components must be accurately modeled and clearly visualized for:

  • Manufacturing preparation
  • Assembly documentation
  • Client or stakeholder presentation
  • Virtual testing and simulation
  • Professional design portfolio development

This project consolidates core 3D CAD techniques into a single deliverable.


🛠️ Design Specifications

ComponentMeasurement / Detail
Base plate100 mm × 100 mm × 10 mm
Central postCylinder: 30 mm diameter × 50 mm height
Side bracketBox with circular cutout (use SUBTRACT)
Bolt holes4 holes, 8 mm diameter, placed symmetrically
Fillets2 mm on internal/external corners
MaterialAluminum or Steel (use Materials panel)

📐 All dimensions are suggested — feel free to adjust based on design intent.


🧭 Project Workflow

  1. Create the Base
    • Use BOX or EXTRUDE from a 2D rectangle
  2. Add a Central Post
    • Use CYLINDER or EXTRUDE a circle from the top of the base
  3. Model a Bracket Arm
    • Create using BOX, then subtract a cylinder or arc profile to simulate a slot
  4. Add Holes or Grooves
    • Use SUBTRACT with cylinder shapes or extruded circles
  5. Apply Fillets and Chamfers
    • Add detail and realism
  6. Assign Materials
    • Choose metal finishes for realism
  7. Position Lights and Render
    • Add lighting and render final views

🖥️ Rendering Settings

SettingSuggested Value
Visual StyleRealistic or Shaded with Edges
LightingDistant + Spotlight (simulate studio setup)
Render PresetMedium (draft) for tests, High for final
BackgroundGradient or solid light gray

📸 Rotate your model for a dynamic isometric rendering.


🎯 Project Checklist

✅ Model created using a combination of primitives
✅ Features like holes or brackets incorporated
✅ Fillets and chamfers applied
✅ Materials assigned correctly
✅ Lighting added and rendering produced
✅ Final render exported as a PNG or JPEG


💡 Tips for Success

TipWhy It Helps
Work in layersSeparate features like holes or mounts clearly
Save incremental versionsGo back to earlier stages if needed
Use visual styles (Conceptual, etc)Check form and proportion during modeling
Take notes of dimensionsPractice engineering-style documentation

📁 Deliverables

  • .DWG file with completed 3D model
  • Rendered image file (.PNG or .JPG) of the final part
  • (Optional) PDF sheet with multiple views (Top, Front, Isometric)

🧩 Real-World Use Cases

  • Product Design: Show concepts to clients
  • Engineering: Build models for stress simulation
  • Manufacturing: Send to CNC software for toolpath generation
  • Education: Demonstrate 3D proficiency in CAD portfolios

📌 Quick Review

CommandFunction
BOX, CYLINDERCreate base solids
EXTRUDE, REVOLVEConvert 2D sketches into 3D forms
UNION, SUBTRACT, SLICEModify solid geometry for realism
FILLET, CHAMFERSoften edges for functionality and aesthetics
MATERIALS, RENDERVisualize the final design with realism