⚙️ Lesson 3-12: Project – 3D Mechanical Part
Create and render a small machine component using solid modeling tools.
📚 What You’ll Learn
By completing this project, you will:
- Model a detailed 3D mechanical part from scratch using solid modeling commands
- Apply logical structure to your model using precise measurements and geometric control
- Use editing commands such as
UNION
,SUBTRACT
, andFILLET
to refine the part - Apply materials and lighting for realistic presentation
- Render the final component for use in presentations or design documentation
🧰 Tools You’ll Use
Tool / Command | Description |
---|---|
BOX, CYLINDER, etc. | Create basic 3D primitives for mechanical features |
EXTRUDE, REVOLVE | Convert 2D profiles into 3D solids |
UNION, SUBTRACT | Combine and subtract features from base geometry |
FILLET, CHAMFER | Smooth edges for realistic and functional detailing |
MATERIALS | Apply metal or plastic finishes to represent real-world materials |
LIGHTING | Set light sources for clear and dramatic rendering |
RENDER | Produce photorealistic images of your final component |
❗ Why It Matters
Mechanical components must be accurately modeled and clearly visualized for:
- Manufacturing preparation
- Assembly documentation
- Client or stakeholder presentation
- Virtual testing and simulation
- Professional design portfolio development
This project consolidates core 3D CAD techniques into a single deliverable.
🛠️ Design Specifications
Component | Measurement / Detail |
---|---|
Base plate | 100 mm × 100 mm × 10 mm |
Central post | Cylinder: 30 mm diameter × 50 mm height |
Side bracket | Box with circular cutout (use SUBTRACT ) |
Bolt holes | 4 holes, 8 mm diameter, placed symmetrically |
Fillets | 2 mm on internal/external corners |
Material | Aluminum or Steel (use Materials panel) |
📐 All dimensions are suggested — feel free to adjust based on design intent.
🧭 Project Workflow
- Create the Base
- Use
BOX
orEXTRUDE
from a 2D rectangle
- Use
- Add a Central Post
- Use
CYLINDER
orEXTRUDE
a circle from the top of the base
- Use
- Model a Bracket Arm
- Create using
BOX
, then subtract a cylinder or arc profile to simulate a slot
- Create using
- Add Holes or Grooves
- Use
SUBTRACT
with cylinder shapes or extruded circles
- Use
- Apply Fillets and Chamfers
- Add detail and realism
- Assign Materials
- Choose metal finishes for realism
- Position Lights and Render
- Add lighting and render final views
🖥️ Rendering Settings
Setting | Suggested Value |
---|---|
Visual Style | Realistic or Shaded with Edges |
Lighting | Distant + Spotlight (simulate studio setup) |
Render Preset | Medium (draft) for tests, High for final |
Background | Gradient or solid light gray |
📸 Rotate your model for a dynamic isometric rendering.
🎯 Project Checklist
✅ Model created using a combination of primitives
✅ Features like holes or brackets incorporated
✅ Fillets and chamfers applied
✅ Materials assigned correctly
✅ Lighting added and rendering produced
✅ Final render exported as a PNG or JPEG
💡 Tips for Success
Tip | Why It Helps |
---|---|
Work in layers | Separate features like holes or mounts clearly |
Save incremental versions | Go back to earlier stages if needed |
Use visual styles (Conceptual, etc) | Check form and proportion during modeling |
Take notes of dimensions | Practice engineering-style documentation |
📁 Deliverables
.DWG
file with completed 3D model- Rendered image file (.PNG or .JPG) of the final part
- (Optional) PDF sheet with multiple views (Top, Front, Isometric)
🧩 Real-World Use Cases
- Product Design: Show concepts to clients
- Engineering: Build models for stress simulation
- Manufacturing: Send to CNC software for toolpath generation
- Education: Demonstrate 3D proficiency in CAD portfolios
📌 Quick Review
Command | Function |
---|---|
BOX , CYLINDER | Create base solids |
EXTRUDE , REVOLVE | Convert 2D sketches into 3D forms |
UNION , SUBTRACT , SLICE | Modify solid geometry for realism |
FILLET , CHAMFER | Soften edges for functionality and aesthetics |
MATERIALS , RENDER | Visualize the final design with realism |