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Lesson 3-03 – Creating 3D Primitives

🧱 Lesson 3-03: Creating 3D Primitives

Learn to build essential 3D shapesβ€”cubes, spheres, cones, and moreβ€”to lay the foundation of complex 3D models.


πŸ“š What You’ll Learn

By the end of this lesson, you’ll be able to:

  • Use AutoCAD’s primitive 3D solid tools
  • Construct shapes like boxes, cylinders, spheres, and cones
  • Understand coordinate inputs for 3D objects
  • Visualize and manipulate solids in a 3D workspace
  • Combine primitive shapes as the basis for complex models

🧰 Tools You’ll Use

Tool / CommandDescription
BOXCreates a rectangular solid (cube or box)
CYLINDERCreates a solid cylinder
SPHEREGenerates a solid sphere
CONEDraws a solid cone
WEDGECreates a right-angle triangular prism
TORUSCreates a donut-shaped 3D solid
UCS & PLANUsed to align drawing orientation
3DORBITAllows you to freely rotate the view of your model

❗ Why It Matters

3D primitives are the building blocks of all complex 3D models. Whether you’re designing mechanical parts, architectural structures, or conceptual models, mastering these basic shapes gives you full control over form, scale, and alignment.


πŸ”· Available 3D Primitives

PrimitiveCommandInput RequiredCommon Use Cases
BoxBOXCorner + height or 3D pointStructural blocks, foundations
CylinderCYLINDERCenter + radius + heightPipes, columns
SphereSPHERECenter + radiusDomes, balls, rounded joints
ConeCONEBase + radius + heightFunnels, tapered parts
WedgeWEDGECorner + sizeSloped surfaces
TorusTORUSCenter + radius + thicknessRings, rounded tubes

πŸ“ These commands are available in the Modeling Panel of the 3D Modeling workspace.


πŸ”§ Using the Commands

Example: Create a Box

  1. Activate the BOX command
  2. Specify the corner of the base (X, Y, Z point)
  3. Set the opposite corner of the base
  4. Enter the height value

Example: Create a Cylinder

  1. Type CYLINDER
  2. Choose a base center point
  3. Enter the radius
  4. Specify the height direction (positive or negative Z)

Sphere

  • Enter SPHERE, then choose the center and set a radius.

πŸ’‘ Use dynamic input and object snaps (OSNAP) to precisely place and align shapes.


πŸ—ΊοΈ Navigating the Model

Use the ViewCube, 3DORBIT, and the Navigation Bar to rotate your model and check your 3D objects from multiple angles.

Navigation ToolUse
ViewCubeClick corners/edges to switch between standard views
3DORBITRotate the camera freely around your model
PAN / ZOOMMove and scale the view as needed

πŸ› οΈ Practice Exercise

Objective: Construct a simple 3D assembly using primitives.

Instructions:

  1. Create a BOX (10x10x5) to act as a base
  2. Place a CYLINDER (radius 2, height 7) centered on top
  3. Add a SPHERE (radius 2.5) to the top of the cylinder
  4. Rotate around the model using 3DORBIT
  5. Use UCS > Face and PLAN to draw a WEDGE on the side
  6. Save the view with the VIEW command

πŸ“ Use HIDE or change visual styles (REALISTIC, SHADE, WIREFRAME) to better see object depth.


πŸ› οΈ Best Practices

TipWhy It’s Useful
Use grid snaps and object snapsEnsures precision when placing primitives
Create in separate UCS if neededHelps align parts to non-orthogonal surfaces
Combine simple shapes firstYou can union/subtract later to refine the model
Name and organize viewsMakes navigation and editing more efficient


πŸ“Œ Quick Review

ToolWhat It Does
BOXCreates a solid 3D rectangle or cube
CYLINDERForms cylindrical solids
SPHEREBuilds perfect spheres
CONEDraws cone-shaped 3D objects
WEDGEAdds sloped block features
TORUSForms circular, hollow ring shapes
3DORBITLets you move around your model in 3D