π Lesson 3-4: Extrude and Revolve
Transform 2D shapes into complex 3D objects using powerful modeling tools like EXTRUDE and REVOLVE.
π What Youβll Learn
By the end of this lesson, youβll be able to:
- Use the EXTRUDE command to convert 2D shapes into 3D solids
- Use the REVOLVE command to spin profiles around an axis
- Control direction, taper, and height of extrusion
- Visualize and modify extruded and revolved forms
- Understand key differences between extrusion and revolution modeling
π§° Tools Youβll Use
| Tool / Command | Description |
|---|---|
| EXTRUDE | Projects 2D profiles along a path to create a 3D solid |
| REVOLVE | Spins a 2D shape around an axis to form a solid |
| UCS & PLAN | Align drawing orientation for accurate modeling |
| VISUALSTYLES | Change between realistic, wireframe, and shaded views |
| SLICE / SECTION | (Optional) Use to inspect extruded/revolved interiors |
β Why It Matters
Extrusion and revolution are core techniques in 3D modeling. Most mechanical parts, architectural components, and product designs begin as simple 2D sketches that are then extruded or revolved. Mastery of these tools allows you to build everything from beams and posts to bowls and turbine blades.
π§± Understanding Extrude and Revolve
| Feature | EXTRUDE | REVOLVE |
|---|---|---|
| Input | Closed 2D polyline/shape | Closed 2D shape |
| Result | Pushes shape into 3D form | Rotates shape around axis |
| Ideal For | Beams, slabs, ducts, panels | Bowls, wheels, vases, rings |
| Axis | Defined by direction vector | Defined by two axis points |
| Taper | Can apply taper angle | Constant profile unless edited |
π§ Using the Commands
EXTRUDE Example
- Draw a closed polyline (e.g. rectangle or circle)
- Activate the
EXTRUDEcommand - Select the shape
- Enter a height (e.g. 5 units)
- Press Enter β the shape becomes a 3D solid
π‘ Optional: Add a taper angle to create conical shapes.
REVOLVE Example
- Draw a profile (e.g. half-circle or custom shape)
- Type
REVOLVE - Select the shape
- Define the axis of rotation by two points
- Enter rotation angle (usually 360 for full object)
π‘ Use REVOLVE to make symmetrical solids like bottles or knobs.
π Practice Activity
Objective: Model a simple drinking cup using EXTRUDE and REVOLVE.
Instructions:
- Draw a 2D circle (base of the cup)
- Use
EXTRUDEto give it height (e.g. 6 units) - Draw a profile of a cup side (half-outline) on a vertical plane
- Use
REVOLVEaround vertical axis to create a smooth cup form - Apply
SUBTRACT(optional) to hollow the cup
π οΈ Best Practices
| Tip | Why Itβs Useful |
|---|---|
Use PLAN view before creating profiles | Ensures shape is flat and clean |
| Avoid open polylines | Commands require closed loops for solid generation |
| Work in consistent UCS | Keeps modeling orientation predictable |
| Save original 2D profiles | Useful for later revisions or alternate approaches |
πΊοΈ Visualizing Models
Use the following tools to analyze your solid:
| Tool | Use |
|---|---|
3DORBIT | Rotate around your object for inspection |
HIDE | Remove obscured lines for clarity |
SECTIONPLANE | Cut open the object to view inside |
SHADEMODE | Switch between wireframe, hidden, realistic |
π Quick Review
| Command | Description |
|---|---|
| EXTRUDE | Pushes 2D profile into 3D space |
| REVOLVE | Spins 2D profile around axis |
| TAPER | Optional setting for extrude |
| AXIS | Key element in revolve command |
| UCS | Ensure correct orientation before drawing |
π¦ Sample Use Cases
- EXTRUDE a rectangle for a wall or beam
- EXTRUDE a circle for a pipe or column
- REVOLVE a curve for a vase, bowl, or tire
- Combine both to create more complex geometry