π§± Lesson 3-03: Creating 3D Primitives
Learn to build essential 3D shapesβcubes, spheres, cones, and moreβto lay the foundation of complex 3D models.
π What Youβll Learn
By the end of this lesson, youβll be able to:
- Use AutoCADβs primitive 3D solid tools
- Construct shapes like boxes, cylinders, spheres, and cones
- Understand coordinate inputs for 3D objects
- Visualize and manipulate solids in a 3D workspace
- Combine primitive shapes as the basis for complex models
π§° Tools Youβll Use
Tool / Command | Description |
---|---|
BOX | Creates a rectangular solid (cube or box) |
CYLINDER | Creates a solid cylinder |
SPHERE | Generates a solid sphere |
CONE | Draws a solid cone |
WEDGE | Creates a right-angle triangular prism |
TORUS | Creates a donut-shaped 3D solid |
UCS & PLAN | Used to align drawing orientation |
3DORBIT | Allows you to freely rotate the view of your model |
β Why It Matters
3D primitives are the building blocks of all complex 3D models. Whether you’re designing mechanical parts, architectural structures, or conceptual models, mastering these basic shapes gives you full control over form, scale, and alignment.
π· Available 3D Primitives
Primitive | Command | Input Required | Common Use Cases |
---|---|---|---|
Box | BOX | Corner + height or 3D point | Structural blocks, foundations |
Cylinder | CYLINDER | Center + radius + height | Pipes, columns |
Sphere | SPHERE | Center + radius | Domes, balls, rounded joints |
Cone | CONE | Base + radius + height | Funnels, tapered parts |
Wedge | WEDGE | Corner + size | Sloped surfaces |
Torus | TORUS | Center + radius + thickness | Rings, rounded tubes |
π These commands are available in the Modeling Panel of the 3D Modeling workspace.
π§ Using the Commands
Example: Create a Box
- Activate the
BOX
command - Specify the corner of the base (X, Y, Z point)
- Set the opposite corner of the base
- Enter the height value
Example: Create a Cylinder
- Type
CYLINDER
- Choose a base center point
- Enter the radius
- Specify the height direction (positive or negative Z)
Sphere
- Enter
SPHERE
, then choose the center and set a radius.
π‘ Use dynamic input and object snaps (OSNAP) to precisely place and align shapes.
πΊοΈ Navigating the Model
Use the ViewCube, 3DORBIT
, and the Navigation Bar to rotate your model and check your 3D objects from multiple angles.
Navigation Tool | Use |
---|---|
ViewCube | Click corners/edges to switch between standard views |
3DORBIT | Rotate the camera freely around your model |
PAN / ZOOM | Move and scale the view as needed |
π οΈ Practice Exercise
Objective: Construct a simple 3D assembly using primitives.
Instructions:
- Create a
BOX
(10x10x5) to act as a base - Place a
CYLINDER
(radius 2, height 7) centered on top - Add a
SPHERE
(radius 2.5) to the top of the cylinder - Rotate around the model using
3DORBIT
- Use
UCS > Face
andPLAN
to draw aWEDGE
on the side - Save the view with the
VIEW
command
π Use HIDE
or change visual styles (REALISTIC
, SHADE
, WIREFRAME
) to better see object depth.
π οΈ Best Practices
Tip | Why Itβs Useful |
---|---|
Use grid snaps and object snaps | Ensures precision when placing primitives |
Create in separate UCS if needed | Helps align parts to non-orthogonal surfaces |
Combine simple shapes first | You can union/subtract later to refine the model |
Name and organize views | Makes navigation and editing more efficient |
π Quick Review
Tool | What It Does |
---|---|
BOX | Creates a solid 3D rectangle or cube |
CYLINDER | Forms cylindrical solids |
SPHERE | Builds perfect spheres |
CONE | Draws cone-shaped 3D objects |
WEDGE | Adds sloped block features |
TORUS | Forms circular, hollow ring shapes |
3DORBIT | Lets you move around your model in 3D |